PV4 Documentation
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Content Library

The Content Library feature within CONTENT provides a centralized hub for managing all media assets. It ensures your content is organized, accessible, and ready to play across multiple surfaces.


Key functions

  • Centralized library
    Store all media assets in one secure, centralized location.

  • Metadata management
    Tag, categorize, and search content using custom metadata fields.

  • Version control
    Maintain consistency with automatic version tracking and rollback options.


Creating assets

Assets can be created two ways: dragging a file directly into a folder, or pre-creating an empty asset (via the asset button) and adding a file to it afterward. If you pre-create an asset, you must set its type — Audio, Font, Graphic, or Video — before you can drag a file onto it; the type can generally be changed afterward, but the file won't attach until the type is set correctly.

When uploading many similar assets at once (for example, a library of flags, headshots or backgrounds), the most reliable approach is to have one person upload and organize the full batch in a single pass, rather than pre-creating empty placeholders for others to fill in individually — this keeps assets from ending up in the wrong slot or duplicated.

Pre-creating still makes sense in two narrower cases: sending an external client or provider a direct upload link ahead of time, and replacing a font (a one-to-many swap, rather than the many-to-one case above).


Supported formats

PV4 supports a wide range of industry-standard formats to ensure flexibility and compatibility across different workflows:

Video

MP4 (H.264, H.265/HEVC)

MOV

AVI

MKV

WebM

MPEG-2, MPEG-4

Image

JPEG

PNG

BMP

TIFF

WebP

Audio

MP3

WAV

AAC

FLAC

OGG

Fonts

TTF (TrueType Font)

OTF (OpenType Font)

WOFF / WOFF2 (Web Open Font Format)


Content organization hierarchy

Folders

Use folders to group assets to suit your workflow, and nest them as needed. Folders provide:

  • Quick navigation through nested structures.

  • Permissions control for team-based workflows.

Assets

Assets act as the primary container for your content. Each asset can:

  • Hold multiple files for version control.

  • Include metadata such as title, description, and tags.

  • Support design parameters like resolution, codec, transparency, and end behavior.

Files

Files are the actual media components within an asset. Key features:

  • Drag-and-drop upload.

  • Automatic thumbnail generation.

  • Automatic metadata tagging for faster search.


Content folder settings

Name

The display name of the content folder, used to identify it throughout the content library.

Description

A short summary explaining the purpose of the folder and the type of content it contains.

Design Parameters

A grouped set of technical and creative specifications that define how the asset should be created and used.

Width - The intended pixel width for content stored in this folder. This helps ensure assets are created and delivered at the correct resolution.

Height - The intended pixel height for content stored in this folder. Used alongside width to define the target aspect ratio.

Video Codec - The video compression format expected for video assets in this folder.

Audio - Specifies whether audio is expected or supported for content in this folder.

Transparency - Indicates whether content in this folder supports transparent backgrounds.

Frame Rate - The target playback frame rate for video content stored in this folder.

Duration - The expected or maximum playback length for content in this folder.

Automated Transcode Rules

Defines any automatic transcoding behavior applied to content in this folder when it is ingested or updated.

Subscribed Shows

Lists the Shows that are linked to this folder and can automatically receive its content. This field also allows folders to be assigned to Shows.


Content asset settings

Thumbnails

Preview images used to visually represent the asset throughout the content library.

Name

The display name of the content asset, used to identify it within the platform.

Description

Additional context describing the asset's purpose, usage, or creative intent.

Key

A unique, user-defined identifier used to reference the asset across systems, rules, or integrations.

Key Priority

Defines the relative importance of this asset's key when multiple matching assets are available.

Media Type

The type of media this asset represents: Audio, Font, Graphic, or Video.

Status

Indicates the current lifecycle state of the asset (for example, in progress, draft, ready).

Expected Delivery

The date or timeframe when the final version of the asset is expected to be available.

Asset Priority

Defines the importance of this asset relative to others for selection, playback, or replacement.

Design Parameters

A grouped set of technical and creative specifications that define how the asset should be created and used.

Audio Specific

  • Duration - The total playback length of the asset.

Font Specific

  • N/A

Graphic Specific

  • Width - The pixel width of the graphic asset.

  • Height - The pixel height of the graphic asset.

Video Specific

  • Width - The target pixel width of the video.

  • Height - The target pixel height of the video.

  • Video Codec - The compression format used for the video asset.

  • Audio - Specifies whether the video includes an audio track.

  • Transparency - Indicates whether the video supports transparent backgrounds.

  • Frame Rate - The playback frame rate of the video asset.

  • Duration - The total playback length of the video.

End Behaviour

Defines what happens when the asset finishes playing.

Files

The uploaded source files associated with this content asset.


Content file settings

Name

The filename of the uploaded content file as it exists within the content library.

Meta Data Badges

Detected file attributes used to validate the file against design requirements. Issues are highlighted automatically.